Monday, September 27, 2010

Halo Reach



For anyone who wants to know, Halo Reach is a great game. I highly recommend everyone gets the game. There is more to come in the near future.


Intro
Halo: Reach is a first person shooter video game, developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. Reach was released in North America, Australia, and Europe on September 14, 2010. 
It intertwines with the other Halo games and if you don't understand the Halo series, go look up those on another blog.


Weapons 


M6G PDWS Magnum (Upgraded a lot from Halo 3) - For some, the DMR will remove them a bit too far from the action. In that case, reach for your trusty sidearm. The Magnum is back and better than ever. Give it a quick squeeze and you'll get all weepy with nostalgia for the days of Halo: Combat Evolved. But wipe away that tear. There's no crying in Team Slayer. The Magnum will give you a kill in just five shots ... four to the body, one to the head. It fires faster than the DMR, but it's only really effective at close range, and shooting too quickly will throw off your aim.
It's a bit tricky, but if you can get the pacing down, people will be cursing you for your close-quarters kills. While you're at it, make sure to melee with the Magnum when the opportunity presents itself. In our opinion, it's got the best weapon-melee animation in the entire game.






M90 CAWS Shotgun (Definitely a favorite for the noobs ;) - The shotgun is one of the few weapons that's good for a one-shot kill -- the catch? You'll have to meet your enemy face-to-face. The close-range effectiveness of the shotgun is balanced by its complete lack of power at medium and far ranges. A small amount of shells means you should aim well or risk getting capped during a lengthy reload.



M392 Designated Marksman Rifle (DMR)




I personally have a bit of a love-hate relationship with the Battle Rifle from Halo 3. Basically, we love to hate it. Yeah, yeah, that probably means we don't know how to use it. But we don't know how to use a curling iron either, but that doesn't mean we need to learn how. The BR is a jack of all trades and master of none. Janky up close and lacking at range. Luckily, the BR is out of Reach in favor of the Designated Marksman Rifle. Oh, yes. The DMR can be a lean, mean headshot machine if you know what you're doing. It's a bit unwieldy at close range, but at mid-to-long range it's deadly. Like the Magnum, the DMR takes five shots to kill (make sure the last one nails the noggin). And thanks to its dampened recoil, it feels just like shooting womp rats back home. Slow and steady wins the race.







MA37 ICWS Assault Rifle (Nooby Ass Weapon, lol jk)



If Halo: Reach is a delicious home-cooked meal, then the Assault Rifle is the meat and potatoes. It's the go-to gun when you're in close and don't feel confident about your Magnum skills. Not terribly powerful but not particularly weak, the AR is your best friend in a pinch. You use controlled bursts with the AR for better accuracy, but if you want to go in with your gun blazing, be our guest. Just be warned that the AR in Reach is tilted more toward accuracy than firepower, so you might come up short when the jumping around and shooting starts. Oh, also, it has a really awesome stripe on it. 

Sniper Rifle
The Sniper Rifle has received a tech downgrade in its new iteration -- the mini-screen is gone. Nevertheless, two shots from the Sniper Rifle will kill anyone, period. It has essentially infinite range, but a limited ammo capacity, high recoil and slow load time. That doesn't mean that everyone won't run for it immediately, though, since a well-trained sniper will usually make the most kills in any match.


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